The Big Idea: Provide an update on your team's game topic. What is the most important concept you want your players to learn?
I want the player of my game to learn that homelessness is a problem and people should try their best to get people off of the streets. They will learn how to help a homeless person and what to do if you see one. I think that it is very important for my players to understand what homelessness really is.
Making Decisions as a Team: How did your team's ideas about the game topic change over time?
I am the only person in my team but I often change my mind on things and have to go back and change things.
Roles & Responsibilities: Tell us more about your team process. Please each talk about your specific roles, and how you work together.
My role in my team is to make my game and do research on my topic.
Research: What kind of research went into your game topic? What did you learn about your topic? What message do you want the player to understand?
I had to do alot of research for my game. I learned that there is many homeless people in the world and we should help. I want the player to learn that we need to help homeless people.
The User Experience: Explain the actions players take in your game. How do you play it? What decisions were made about features to include, and how did you decide?
The players just have to help the homeless person. The game play is fairly simple.
Mastering Flash: What Flash resources have been most helpful in your learning so far, and why? How did you locate these resources?
The code where you have to navigate between scenes is the code I used the most and it can be found on the wiki.
Overcoming Challenges: What curriculum topic has been most difficult for you so far? How did you overcome this difficulty? What programming features are you most proud of in your game?
I never really had any challenges with my game. The only problems I had was with the coding in my game, but once I asked someone like my teacher it got fixed.
No comments:
Post a Comment